I thought about writing tonight’s blog on my new iPhone, but decided it would be a little bit too fiddly. Maybe after I’ve got more used to the onscreen keyboard, I’ll give it a go for a laugh. It’s been a great day for tech for me personally, whether it’s playing around with voice-activated Google search (awesome!), witnessing the incredibly beautiful turn-of-the-20th-century landscapes of Red Dead Redemption on the Xbox 360 (one of the prettiest videogames I’ve ever seen), or seeing how Nintendo has once again raised the bar for ingenuity with the ideas treasure trove of Super Mario Galaxy 2 on the Wii.

Old-school thrills proved too big a temptation to ignore as well, with the iPhone being host to some very simple ideas given new form with touchscreen controls. Take Flight Control, for example. Ostensibly an air traffic control game where you have to draw flight paths for various different speeds of aircraft to get to the right runways without hitting each other, for me it’s fast becoming digital crack. When the screen gets busy with planes, the firefighting to prevent a catastrophic mid-air collision (catastrophic in “game over” terms only, but that’s more than enough) becomes a frantic race against the odds, necessitating split-second decision making in the quest to beat my previous high score. And when it’s all over, it’s so easy to just hit retry and start it all again. All for 59p, too. It’s all quite a departure (no air travel pun intended) from the console market in terms of pricing structure. A welcome one, too.

More on all of the above, very soon indeed. It’s a veritable banquet of goodness.

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